The issue is that if a casino makes money from gambling, theencounter of no one becomes legitimate. When an automobile sells for a million dollars at auction, the car of nobody else becomes inherently worse or devalued. When Jagex discovered that Runescape microtransactions can make them substantial sums of money, the power creep in terms of buck to xp, in addition to the sheer variety of concurrent forms their microtransactions took (membership fee, membership bonds, rune coins, and loyalty points, torso keys, battlepass) made the runescape game demonstrably/empirically worse over time to the extent that a number people have stopped enjoying the runescape game.
In this instance I'd rather have a"slippery slope" with regard to legislation as opposed to this slippery slope of gambling, far too often meaning children gambling away-their parent's money. Because of the subscription nature of the runescape game it isn't unusual for visitors to tie their credit card into an account to pay for the subscription before thinking about the fact that the runescape game might have real-money gaming in it. This is only compounded by the fact that most kids old enough to play with a game like Runescape learn more about computers than their parents do and have already been conditioned into accepting these kinds of predatory practices by mobile games aimed at children that tend to drain wallets 99 cents at a time.
Saying that a child needs"professional assistance" for falling to the powerful pull of a well-crafted Skinner Box isn't just naive, it's being willfully oblivious to the truth behind irregular reinforcement and notably the susceptibility of kids. It's easy to point fingers at the parents and blame them for their kids amassing a large debt, but kids are children and don't know much better, and nothing about Runescape makes it seem like a real-money gaming game and many parents could assume (rightfully so) that a subscription-based game promoted heavily towards the summer crowd (12-21) could have any such gaming system executed.
I am not naive I think there's no psychology behind marketing and it's appeal to kids who do not have any idea of the power of leverage, nor do I expect children to fully comprehend the way the credit card/real world money functions. I also realize that the landscape has shifted to where in-game purchases are pretty much a part of every game nowadays.But I am also not naive enough to completely disregard the concept of a slippery slope here, or the chance that any knee-jerk reaction between regulation might set a dangerous precedent for business. personal responsibility.
I'm interested if there are any recent lawsuits over the decades of parents that didn't receive their money back from Apple for"my kid had no idea that he was spending real money to get 1000 stone" purchases. Or if there's an established policy for mobile apps that developers need to follow regarding their MTX that would satisfy everyone?I feel like this situation is very similar to what's going on here and could provide a helpful solution.
PoE Trade https://www.mmoexp.com/Path-of-exile/Poe-currency.html